Undo Levels
Do the 2Simple programs all implement “undo” in the same way?
There are some differences – see table below. Note that not all actions in a program can be undone. In general, it is the parts of a program where painting is involved that you get an undo button, because this is where it is most needed. Text areas also usually have undo.
Program | Number of Undos | Ctrl Z Shortcut | Notes |
2Animate | Multiple | Y | Undo cleared when switch between frames |
2Assess | 1 | Y | Not all activities |
2Calculate | Multiple | Y | |
2Connect | 1 | N | Painting area only |
2Create | Multiple | Y | Undo cleared when switch between cards |
2Create A Story | 1 | N | Undo cleared when switch between pages |
2Create A Superstory | Multiple | Y | Undo cleared when switch between pictures |
2Do It Yourself | Multiple | Y | Undo cleared when switch between pictures |
2Draw | Multiple | Y | |
2Handwrite | None | ||
2Investigate | 1 | N | Painting area only |
2Paint A Picture | Multiple | Y | |
2Publish+ | Multiple | Y | |
2Review | 1 | N | Painting area only |
Infant Toolkit | 1 | N | 2Paint, 2Publish. Enable undo in teacher options. |
PhotoSimple | Multiple | Y | |
Science Simulation | 1 | Y | Flickbook, Diary |